Spark Curiosity
Offer a truthful glimpse of a useful outcome, then let users choose whether to explore it.
What it is
Section titled âWhat it isâSpark Curiosity is a partial, truthful revealâinformation, a result, or a piece of unlocked capabilityâthat opens a specific, answerable question in the userâs mind rather than a vague sense that something is being withheld. The user can see the shape of whatâs being hinted at (a redacted diff, a blurred photo about to resurface, a locked chapter titled but not described) and can judge for themselves whether following through is worth the effort. Thatâs the line that separates it from Discovery, its closest neighbour in this handbook: Discovery proactively surfaces next steps before a user has a precise goal, replacing blank-canvas paralysis with scent; Spark Curiosity instead opens one deliberate gap around something the user has already shown interest in, and lets them choose whether to close it.
A useful test case: a dashboard that shows âsomething notable changed in your funnel this weekâ next to a small marked point on a chart, before the user clicks through to see the number. The teaser names the domain, hints at the stakes, and resolves quickly and honestly the moment the user actsânothing about the reveal disappoints or reframes the tease as bait.
Why it works
Section titled âWhy it worksâPeople are drawn to close a perceived gap between what they know and what they want to knowâan aversive, motivating state that resolves the moment the missing piece arrives. That pull is genuinely useful in product design: it can turn a passive scroll into a deliberate click, and a finished task into an invitation to go one layer deeper. But the same structural deviceâwithhold, hint, promise a revealâis also the raw material of clickbait and manipulative âcuriosity gapâ marketing, which is why User Agencyâs persuasion-versus-manipulation test applies here directly: does the reveal deliver real, proportionate value, and could the user have walked away without losing anything essential?
Skip this TTP and genuinely useful information sits unnoticed because nothing signalled it was worth a look; overdo itâteasing repeatedly, delaying the reveal, or leaving the gap unresolvedâand curiosity curdles into the anxious, used feeling of being baited, which is precisely the failure mode its Donât list exists to prevent.
When to use it
Section titled âWhen to use itâ- To preview a result users have meaningfully contributed to creating
- To introduce optional depth after a useful first outcome
- To invite exploration in discovery, learning, or creative products
- Reveal enough context for users to judge whether exploring is worthwhile
- State the next step and what it will unlock
- Resolve the question promptly once users choose to continue
Donât
Section titled âDonâtâ- Hide essential information, prices, messages, or safety-relevant details
- Use false scarcity, ambiguous notifications, or endless teasing
- Make curiosity the only route to understand the productâs value
Founder Tip
Section titled âFounder TipâA good tease makes the next action clearer. If it only makes users anxious, it is not curiosityâit is friction.
Make It Yours
Section titled âMake It Yoursâ- What real question would a user naturally want answered here?
- What context lets them decide whether the answer is worth pursuing?
- What action resolves the preview, and is that action proportionate?
- Can users decline or defer without losing essential value?
- Does the reveal deliver a useful outcome rather than another teaser?
Related concepts
Section titled âRelated conceptsâFurther reading
Section titled âFurther readingâ- The Psychology of Curiosity â Loewensteinâs influential account of curiosity as an information gap.
- Progressive Disclosure â Shows how to defer secondary complexity without concealing what people need.
- Bringing Dark Patterns to Light â A durable consumer-protection account of manipulative interface tactics.
Agent skill
Section titled âAgent skillâ- Primary command:
/productfeeling delightâ offer truthful previews that invite optional exploration, not withheld essentials - Related commands:
/productfeeling friction,/productfeeling intensity,/productfeeling anti-patterns - When the agent should load this TTP: âteaser previewâ, âunlock moreâ, âcuriosity gapâ, âpartial revealâ, âoptional depthâ
- Companion handoff: RedTeam â challenge previews that withhold material information; Impeccable â preview and reveal interaction craft
- Feeling north star this TTP serves: genuine curiosity toward useful discovery
- Anti-goals: hidden essential info, false scarcity, endless teasing, curiosity-only route to value
- Reference path:
skill/reference/delight.md