Need States and Awareness
People do not arrive at your product in general; they arrive in a stateâa circumstance, an emotional charge, and a level of awareness about their problem and its solutions. Diagnosing that state is what lets the first surface meet them where they are.
What it is
Section titled âWhat it isâA need state is the combination of circumstance and motivation that activates a job: not âusers need expense trackingâ but âit is the last day of the quarter, the receipts pile has become unbearable, and I feel behind.â The same person cycles through different need states; the same need state recurs across very different people. Need states carry emotion by definitionâurgency, dread, hope, embarrassmentâwhich is why they, not demographics, are the natural unit for emotional design.
Awareness is the second axis: how far the person has already travelled toward a solution. Eugene Schwartzâs five stages of awareness (from Breakthrough Advertising, 1966) remain the standard vocabulary:
flowchart LR U[Unaware] --> P[Problem-aware] P --> S[Solution-aware] S --> Pr[Product-aware] Pr --> M[Most aware]
- Unaware â does not yet recognise the problem.
- Problem-aware â feels the pain, does not know solutions exist.
- Solution-aware â knows the category exists, not your product.
- Product-aware â knows your product, is comparing and doubting.
- Most aware â convinced, needs only a fair final step.
Design moves people one stage at a time. Jumping from problem-aware to paying is where pressure tactics breed.
Why it works
Section titled âWhy it worksâMismatch between a surface and the arriving state is one of the most common emotional failures in product design. A feature tour is welcome to a solution-aware evaluator and noise to a problem-aware arrival who needs their pain named first. A discount feels helpful at most-aware and cheapens the product at problem-aware. âWhy donât users get it?â is usually a diagnosis error: the surface was written for a state its visitors are not in.
The forces of progress (from the Jobs-to-be-Done tradition) complete the diagnosis:
flowchart LR
Push[Push of the struggle] --> Switch{Switch?}
Pull[Pull of a better way] --> Switch
Anxiety[Anxiety about change] -.->|holds| Switch
Habit[Habit of the present] -.->|holds| Switch
Switch -->|yes| New[Hire your product]
Switch -->|no| Stay[Stay with current alternative]
Push and pull supply motivation; anxiety and habit are the emotional friction discovery must surfaceâbecause your product, not your marketing, is what has to defuse them (Sandbox Experience, Fail Safe, Effort Moat). The habit force is the physics of the present alternative (Habit Formation); pressure that jumps someone from problem-aware to paying fails User Agency.
Going deeper
Section titled âGoing deeperâDiagnosing need states in discovery interviews:
- Reconstruct real episodes, not opinions. âWalk me through the last time this became urgentâ recovers the circumstance, the trigger, and the emotion; âhow important is this problem to you?â recovers politeness. The trigger eventâwhat made that day the day they went lookingâis the single highest-value fact in the interview.
- Capture the emotional vocabulary verbatim. The words people use for their state (âdrowning,â âflying blind,â âbabysitting the spreadsheetâ) are both diagnostic data and future copy (see How Customers Talk, Search, and Buy).
- Map states to entry points. Different need states arrive through different doors: a problem-aware reader lands on a blog post; a product-aware evaluator lands on pricing; a most-aware buyer arrives from a referral and just wants signup to not fumble the handoff. Each entrance deserves a surface tuned to its state.
- Design the state transition, not just the conversion. A surfaceâs job is to move a person one stageâproblem-aware to solution-aware, product-aware to convincedâby teaching, demonstrating, or de-risking (Spark Curiosity, Sandbox Experience). Trying to jump someone from problem-aware to paying in one screen is where pressure tactics breed.
For builders and agents
Section titled âFor builders and agentsâNeed states are routing logic: entry point, referrer, campaign, and first-session behaviour are the observable proxies for the arriving state. Landing every source on the same generic homepage is a decision to serve one state and disappoint the rest (Deep-link). Instrument the trigger, not just the visit: the events preceding signup tell you which state your acquisition actually attractsâoften not the state the product was designed for, which explains many âactivation problems.â
Onboarding questions are state diagnosis when they change what happens next (âwhat brings you here today?â â different first-run paths) and are friction when they do not (Commitment, Intent Mirroring). For agents reviewing a surface: identify which awareness stage the copy assumes, then check which stage actually arrives there. Flag mismatchesâthe fix is usually rewriting for the real state or re-routing the traffic, not more persuasion.
When to use it
Section titled âWhen to use itâ- Choosing first-run, landing, or campaign surfaces
- Diagnosing âusers donât get itâ (often wrong state, not wrong IQ)
- Designing state transitions (Sandbox Experience, Spark Curiosity)
- Instrumenting acquisition: which state does traffic actually bring?
- Reconstruct real episodes; capture trigger, circumstance, and emotion
- Capture emotional vocabulary verbatim for later copy
- Map states to entry points (blog â pricing â referral signup)
- Move one awareness stage per surface; de-risk rather than leap to payment
- Use onboarding questions only when answers change the path
Donât
Section titled âDonâtâ- Write one generic homepage for every arrival state
- Jump problem-aware users straight to pay with pressure tactics
- Ask âhow important is this?â instead of reconstructing the last episode
- Ignore anxiety and habit forces when diagnosing switch resistance
Founder Tip
Section titled âFounder TipâThe trigger eventâwhat made that day the day they went lookingâis usually the highest-value fact in the interview.
Make It Yours
Section titled âMake It Yoursâ- List entry doors â search, referral, comparison, cold homepageâand the state each implies.
- Name the trigger â for your ICPâs last real episode.
- One-stage job â for each key surface: from which stage to which next stage?
- Check traffic â do referrers and campaigns match the state your copy assumes?
Insights & Metrics
Section titled âInsights & Metricsâ- Trigger capture rate â Interviews with a concrete trigger event á Total discovery interviews.
- State mismatch â Sessions where assumed awareness â inferred arrival.
- Stage-appropriate conversion â Conversion by entry state; watch for pressure spikes on problem-aware traffic.
Behind the Data
Section titled âBehind the Dataâ- Which awareness stage does your highest-volume channel actually deliver?
- Where do you ask people to skip a stage?
- Do activation âproblemsâ track a state mismatch more than a feature gap?
Related concepts
Section titled âRelated conceptsâ- Jobs-to-be-Done, Friction, User Agency, Habit Formation
- Consumed by: Onboarding, Conversion Optimisation, Intent Shaping, Sandbox Experience, Deep-link
Further reading
Section titled âFurther readingâ- Eugene Schwartz (Wikipedia) â Breakthrough Advertising and five stages of awareness.
- The Ultimate Guide to JTBD with Bob Moesta (Lennyâs Newsletter) â Forces of progress; switch interviews.
- Know Your Customersâ âJobs to Be Doneâ (HBR) â Circumstance-first demand.
- Empathy Mapping (NN/g) â Say / think / do / feel in a state.
Agent skill
Section titled âAgent skillâ- Primary command:
/productfeeling jobsâ before/during/after emotional jobs tied to the arriving state - Related commands:
/productfeeling persona,/productfeeling map,/productfeeling sequence(Customer discovery) - When the agent should load this page: âneed stateâ, âawareness stageâ, âwhy nowâ, âtriggerâ, âarrival stateâ
- Companion handoff: DocSlime â entry states and journey notes in
docs/experience/. Impeccable after synthesis. RedTeam if locking a funnel that jumps stages. No external discovery skill. - Feeling north star this practice serves: meet people in the state they are in
- Anti-goals: stage-jumping pressure, one surface for every arrival, hypothetical âimportanceâ instead of episodes
- Reference path:
skill/reference/jobs.md - Durable DocSlime targets:
docs/experience/(need states, entry doors, journey stages)